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Aminet 19 (1997)(GTI - Schatztruhe)[!][Jun 1997].iso
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Targetus.lha
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Targetus.doc
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1997-03-20
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SUBJECT
"""""""
$VER: Targetus.doc 3.0 (20.03.1997)
Copyright 1991, 1995, 1997 by Dalibor Kezele
WARNING
"""""""
I'm not responsible if Targetus causes any damage to your disks,
your programs or your data. I wrote this piece of code simply
because I needed it and I decided to put it into public together
with source code. I'm pretty sure that it hasn't "BURN_YOUR_CPU"
code included, but if something happens - don't blame me.
GAME
""""
Targetus is a game. Simple game. Not a big one with turbo fast
code, amazing graphics and 8-channel sound effects, but small and
system friendly one. It is made in order to run on every machine.
Back in 1991 when I started making this game I was enjoying and
learning how to understand and use all those nice intuition and
graphics functions Amiga makers put into ROM. I also wanted to
make something for fun. And I have had fun programing it.
Nowadays, 6 years later, I took Targetus' source code from
archive and look into it for a while. It looked very bad although
executable file worked on my OS 1.3 and OS 2.0. I decided to make
it more system friendly and I also added few things.
RUNNING
"""""""
Targetus is very simply to play. Just start it and you'll learn
how to play it. Simply: shoot targets, get score, get into
highscore, use menus/keyboard to pause, change speed of targets,
get info and select 'Quit' to exit the game.
MENU/KEYS
"""""""""
Menu item Function Keyboard
""""""""" """""""" """"""""
Slower ............ slow down to 1,000 ........ <right-A S>
Faster ............ fast up to 9,500 .......... <right-A F>
Pause ............. pause ..................... <right-A P>
About ............. some info ................. <right-A A>
Quit .............. quit (asks first) ......... <right-A Q>
n/a ............... quick exit ................ <ESC>
n/a ............... exits every window ........ <CR>
SHAREWARE
"""""""""
Targetus is PostcardWare. That means if you find it useful you
need to send a postcard to author in order to register. So, if
you use it and like it please send a postcard to the address
below. Try to send postcards which represent your country, your
nature and your nation.
AUTHOR
""""""
address: Dalibor Kezele
Toplicka 127
42204 Turcin
CROATIA
Fidonet: DALIBOR KEZELE 2:381/120
e-mail: sentinel@bonus.fido.hr
HISTORY
"""""""
Version 1.0 (09.10.1991)
"""""""""""
* first release, not published
Version 2.0 (03.01.1992)
"""""""""""
* first public release
* new about() option
* delay instead of speed
* maximum target decreased from 500 to 100
* after last target it waits for continue
* target works with NTSC screen
Version 2.1 (14.01.1995)
"""""""""""
* pointer image corrected
* highscore added
* maximum target decreased from 100 to 64
* pause on deactive window
* some design improvements
Version 3.0 (20.03.1997)
"""""""""""
* 3D and new OS2.0+ look added
* opimized and made more system friendly
* about option redesigned
* start and highscore requesters added
* pause on deactivated window
* item order in menu corrected
* it doesn't take too much time from CPU now
* name 'Target' changed to 'Targetus'
* added quick exit with <ESC>
* added new multicolor images
REASONS
"""""""
Here I have to mention some suggestions which I considered but
didn't make.
* Hi score table ?
Well, making hiscore with 5 to 10 names would be too much for
this simple game.
* Sound effects instead of calling DisplayBeep() ?
Many people (including me) use patcher to install a sound to
DisplayBeep(). So, shooting targets causes a nice beep sound.
* Nicer exit requester instead of calling AutoRequst() ?
Same as above. Nowadays all users patched system requesters,
e. g. with RTPatch or Arq.
THANKS
""""""
Special thanks goes to Andrew Cavers (don't remember where he
send me an e-mail from) who wrote me an e-mail about Targetus
a long while ago.